Chronicles of Neverael
Necromancy is a form of magick which is based on a curious sensitivity to the cycles of life and death. Necromancy, as a magick, takes advantage of the energies released by the cycle of birth, death, and rebirth. It is an oft maligned type of magick whose wielders are often notorious for their excesses. By manipulating the balance of life and death toward one end of the spectrum or the other, the wielders of this type of magick gain greater powers. However, the act of creating such an imbalance is corrupting by it’s very nature – whether it is manipulated toward life or death is irrelevant. While any mortal being, tied to the cycle of life and death, can – potentially – learn this sort of magick, few possess the aptitude or access to the training to become necromancers. Many necromancers learn their magick from ancient ghosts, undead beings, or, rarely, Reapers or other minions of the Underworld.
Necromancy is broken down into three schools of thought or philosophies: Black, Gray, and White.
Black Necromancy focuses on creating greater negative energy or death in the cycle and on manipulating the powers of death and entropy. Black Necromancers possess powers of darkness, decay, and entropy but also gain the power to enslave the spirits of the dead and to create conditions of undeath. Other forms of black necromancy include causing fear or pain in others, stealing life force, draining knowledge or memories from the dead, etc. Their powers are considered by many to be evil – but are, technically, no more so than the powers of a white necromancer. Their powers are just much more noticeably destructive and corruptive by their nature.
Gray Necromancy is the rarest type of Necromancy and is extremely dangerous. It’s users create short-term imbalances in the cycle of life and death to manipulate both sides of the coin – using powers of black AND white necromancy as needed. The act of balancing their own magic is the dangerous part – it can easily lead to madness, death, or worse. In the long-term, this type of Necromancy is actually the best kind to practice but mastering it is supposed to be nearly impossible. Gray Necromancers work with the natural ups and downs of the cycle to use their magicks – any imbalance they create must be corrected with a counter-action or they risk corrupting themselves and losing access to a portion of their powers. Gray Necromancers are, potentially, more powerful than other types of Necromancers – but the price they pay for their powers is sometimes stiff.
White Necromancy is considered “safe” necromancy by many – though it is no less corruptive in it’s own way. White Necromancy encourages health, vitality, and life and holds power over healing and purification. White Necromancers can’t bring the dead back to life but they can banish the spirits of the dead, destroy the undead, create pleasurable sensations in others, cure diseases, etc. The corruptive aspect of white necromancy lies in it’s ability to extend the life of those who wield it – staving off the forces of death indefinitely. Manipulating the cycle of life to heal another, especially when they would have otherwise died, is also going against the natural order of things and is corruptive in nature. White necromancy also contains powers of protection against entropic forces and can be used in sealing magicks.